[Suggestion] Fisherman's Gambit with a negative index buries the top element
brianide opened this issue ยท 1 comments
Fisherman's Gambit currently mishaps for negative indices. This change would instead make it invert its operation, eg. where 3 fisherman
turns x y z
into y z x
, -3 fisherman
would turn x y z
into z x y
.
I'd be happy to put together a PR for this.
I'm going to fold this issue into #291 and track progress there, but by all means please, if you fix up the PR i'll pull it