Hex Casting

Hex Casting

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[Suggestion] Expand Ignite Block's functionality

GameGuruGreenGryphon opened this issue ยท 0 comments

commented

Ignite Block currently sets fire to the top of the vector passed into it
I suggest having Ignite Block take in more than one kind of input, and renamed to Ignite
This adds more things Hex is capable of doing while also saving patterns
This would probably require a media cost change, possibly a dynamic media cost depending on the action performed

Some ideas I've had...
Passing a vector into Ignite sets fire to the top of the block
Passing a vector which has a furnace instantly smelts an amount of items in the furnace
Passing an entity into Ignite sets fire to the entity directly, rather than needing to place fire beneath the entity
Passing an item entity into Ignite smelts the item if it can be smelted