Hex Casting

Hex Casting

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[Suggestion] Expand Impulse's functionality

GameGuruGreenGryphon opened this issue ยท 2 comments

commented

Impulse currently pushes a given entity along the vector at its magnitude, in blocks, per tick
I suggest having Impulse take in more than one kind of input, allowing it to work on a vector as well as entities
When used on a vector, the block at that vector is turned into a falling block and then moved along the vector at its magnitude, in blocks, per tick
This would require a check similar to Botania's Weight lens check, to prevent fragile blocks like Budding Amethyst to be collected
This adds more things Hex is capable of doing while also saving patterns

commented

Hexal (an add-on) has a pattern for that. It turns the block at a given location into a falling block. Falling blocks, I've confirmed, can be acted on by Impulse.

commented

Closing as out of scope since Hexal already has this.