[Suggestion] Expand Impulse's functionality
GameGuruGreenGryphon opened this issue ยท 2 comments
Impulse currently pushes a given entity along the vector at its magnitude, in blocks, per tick
I suggest having Impulse take in more than one kind of input, allowing it to work on a vector as well as entities
When used on a vector, the block at that vector is turned into a falling block and then moved along the vector at its magnitude, in blocks, per tick
This would require a check similar to Botania's Weight lens check, to prevent fragile blocks like Budding Amethyst to be collected
This adds more things Hex is capable of doing while also saving patterns
Hexal (an add-on) has a pattern for that. It turns the block at a given location into a falling block. Falling blocks, I've confirmed, can be acted on by Impulse.