Hex Casting

Hex Casting

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[Suggestion] Make an actual mishap for the iota limit being breached

object-Object opened this issue ยท 2 comments

commented

Right now, if a hex runs afoul of the iota limit, it simply stops executing. This is really hard to debug, and not really intuitive. It'd be nice if there were at least a message in chat.

commented

I'd also recommend documenting the iota limit somewhere in the book (perhaps in the list of mishaps).

commented

I think this should be fixed by #721.