Hex Casting

Hex Casting

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Finish implementing alternate item textures

object-Object opened this issue · 4 comments

commented

From @walksanatora and @Talia-12 on Discord:

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Although this is an enhancement, I'm prioritizing it higher than other new stuff because I feel like we should try to avoid releasing half-finished features if possible.

commented

Wow being in charge is great, I am pinged for my attention and I deign to give a response, and my underlings skitter around to do my bidding. I see why they hire interns

commented

Probably just document the pattern? That would be the easiest. I do think the pattern method is a bit janky but I'd rather not be blocking on a vanity decoration thing of all things.

commented

🫡Aye Aye Captain

commented

Current ideas:

  • Just document the current pattern for cycling item variants
  • Add a stonecutter-like block for this purpose
  • Aly: "mixin amethyst bud's random tick to check for an item frame & transform the item it grows into"