Hex Casting

Hex Casting

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mishap.location_to_far localization key, among others, might be missing

Twisted-Code opened this issue ยท 2 comments

commented

Modloader

Forge

Minecraft version

1.20.1

Hex Casting version

0.11.1-7-pre-620

Modloader version

Fabric: 0.15.9 + API 0.91.0+ 1.20.1

Modpack info

https://github.com/walksanatora/HexxyTestPack

The latest.log file

https://mclo.gs/UxqbiMk

Issue description

I'm not sure if this happens for ALL keys but I know that I've seen this particular key get localized properly when I cast by hand. More testing may be required though, I just wanted to get the ball rolling!

Steps to reproduce

  1. Set up a Spell Circle as you usually would
  2. Install a hex that will cause location_too_far (Or possibly others)
  3. activate the circle
  4. Issue occurs, at least in my current context...

Other information

Screenshot:
2024-04-11_20 14 30

commented

image
Okay I might be wrong about this being something with the impetus. Is the key just missing, because if so that's an easy enough fix. I don't think it's the only missing key though, so maybe you want to have a branch for all related fixes to go into before merging into main?
Let me know what you want to do, but I think I can handle this if it turns out it's a missing key. That's trivial to fix.

commented

I'm fine with small PRs, if you do want to fix it.