Thoth's Gambit not working with Mindflay?
wompking opened this issue ยท 4 comments
Modloader
Forge
Minecraft version
1.19.2
Hex Casting version
0.10.3
Modloader version
Forge 43.3.8
Modpack info
No response
The latest.log file
Issue description
Somehow, Thoth's Gambit is breaking with Flay Mind. No clue why.
Steps to reproduce
- Set up a list containing at least one vector pointing to an amethyst block
- Set up a list containing at least one journeyman villager
- Set up a pattern list containing: [Undertaker's, Selection Dist., Rotation II, Selection Dist., Flay Mind]
- Set up a list containing the indices you want to iterate over (e.g. [0,1])
- Run Thoth's
Expected behavior:
- All villagers are flayed, the lists are removed, [] is pushed
Actual behavior:
- Only the first villager is flayed, the stack isn't mutated at all (!), Thoth's Gambit turns grey, an error is thrown in the console
My setup is slightly different, but produces the same bug:
Other information
I modified a few mindflay recipes with KubeJS, but that shouldn't be a problem (hopefully). Looks like the problem is internal. I looked through the issues before posting and couldn't find anything related to this.
@SamsTheNerd I see a hexgloop mixin in the logs ๐
Maybe related to SamsTheNerd/HexGloop#58 having a log is helpful though. I'll look into it soon
Can confirm that HexGloop is the problem. Tried the exact same setup just now (same mods, sans HexGloop) and it worked.