Hex Casting

Hex Casting

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Sentinel rendering is all over the place

gamma-delta opened this issue ยท 1 comments

commented

It moves wildly with the camera and player movement.

Presumably the matrix stack that fabric's event gives us has different transformations than forge's. Should just need to apply the transformations before passing the event's MS to the xplat rendering code (I bet Botania has already solved this problem)

commented

Whoops I fixed this