Hex Casting

Hex Casting

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[FEATURE] Add %(modular) math operation

shBLOCK opened this issue ยท 4 comments

commented

The modular operation would be very useful on things like generating vectors in an area, while it's possible to simulate it with devide and flooring and stuff, it's still quite annoying.
Also I'm willing to implement it myself and make a PR if that is allowed.

commented

Ooh if you could PR it that would be great eeee

Can you make a modulus and euler remainder action with patterns like multiply and divide, but with the stroke "reflecting" off the cross point instead of going through?

commented

Okay, I'll start to work on that

commented

The progress is going smooth so far, but I'm not sure what the euler remainder operation is, is it sth like finding what a^n is devided by?
(Btw I'm not an native English speaker, so you may find my English a bit weird, I'm sorry about that)
Also I'm not a good namer, so I'd like to ask about the localization name of the operators. (Maybe Modular Dstl. and Remainder Exaltation?)

commented

java_Ggk4MEeAgM
Modular operation seems to be working ๐Ÿ˜„