Fix teisr rendering
Shadows-of-Fire opened this issue ยท 0 comments
for (var model : base.getRenderPasses(stack, cull)) {
for (var rt : model.getRenderTypes(stack, cull)) {
var vertexConsumer = ItemRenderer.getFoilBufferDirect(GHOST_ENTITY_BUF, rt, true, false);
var rand = RandomSource.create();
for (var dir : Direction.values()) {
randomsource.setSeed(42L);
irenderer.renderQuadList(poseStack, vertexConsumer, model.getQuads(null, dir, rand, ModelData.EMPTY, rt), stack, light, overlay);
}
randomsource.setSeed(42L);
irenderer.renderQuadList(poseStack, vertexConsumer, model.getQuads(null, null, rand, ModelData.EMPTY, rt), stack, light, overlay);
}
}
L71