Hostile Neural Networks

Hostile Neural Networks

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Make HUD Element movable

Stray216 opened this issue ยท 3 comments

commented

https://github.com/Shadows-of-Fire/Hostile-Neural-Networks/blob/8c200dc9586663ecb5198a6ac6e4ef3fef580173/src/main/java/dev/shadowsoffire/hostilenetworks/client/DeepLearnerHudRenderer.java#L55C1-L57C19

I haven't spent a long time studying the code so I could be wrong. It seems like the HUD element is being rendered at those hardcoded values. Making the HUD movable could be as easy as making a separate client-config and putting those hardcoded values in it. Or you could implement a new command, maybe something like "/hostilenetworks hud_position [x] [y] [spacing]". Another idea would be a new button that launches a nice repositioning-menu inside the Deep Learner GUI, however just a config and a command would be sufficient for my case.

I would be happy with whatever as long as the HUD is movable.

commented

I play ATM8, the HUD hides important information, it would be cool to be able to move the window

commented

I play ATM8, the HUD hides important information, it would be cool to be able to move the window

This is an issue, agreed. A keybind to toggle HUD on/off while in curio slot would solve this as well.

Edit: I say "solve" but it would still cover important info. It would be less painful if I could toggle it. I would prefer it not cover the main HUD at all.

commented

Second that. Especially with the way the UI is designed, it's almost impossible to really see anything under it.