Zombie villager/spawn egg turns to other mobs and not zombie villagers
Xantill opened this issue ยท 4 comments
Hi
I play with this mod and ive found out that zombie villager spawn eggs does not spawn zombie villagers. And also when a zombie villager is unloaded and loaded it does the same. I cant find any help in the config file.
Do you think you can help me here?
It is set to true. What i mean is if u wanna make cheaper trades and zombify and cure the zombie vill. If u unload a chunk and reload it the zombie vill are gonna turn into some other mobs.
you need to set the allowVanillaVillagerSpawn to true in the config
Could you look into it or smt?
["Hostile Villages settings"]
#Percentage of how likely normal,non-zombie villages are to spawn. default: 0
#Range: 0 ~ 100
vanillaVillageChance = 10
#Disables entities beeing unable to despawn after they get an item equipped, default: true
disableNoEntityDespawnWhenPickingItem = true
#Whether to allow vanilla villagers to spawn at all. If enabled then hostile villages will get a villager spawn egg added to their loot. default: false
allowVanillaVillagerSpawn = true
#Whether to generate extra loot for the village, default: true
generateLoot = true
#Turn on debug messages for spawning, default: false
debugLog = false
#List of entity pairs which spawn in villages. Format = entity1;entity2;5;6 5 is the chance of entity2(one in five), 6 is the total weight of this whole entry to be chosen
villageEntityTypes = ["minecraft:zombie;minecraft:stray;3;14", "minecraft:skeleton;minecraft:panda;5;6", "minecraft:husk;minecraft:spider;3;15", "minecraft:creeper;minecraft:cave_spider;3;11", "minecraft:slime;minecraft:rabbit;2;9", "minecraft:stray;minecraft:wither_skeleton;3;8", "minecraft:zombified_piglin;minecraft:pig;3;7", "minecraft:snow_golem;minecraft:sheep;3;5", "minecraft:drowned;minecraft:silverfish;3;4", "minecraft:witch;minecraft:bat;3;15", "minecraft:vindicator;minecraft:illusioner;5;9", "minecraft:pillager;minecraft:evoker;7;7"]
#List of loottables to use, default: minecraft:chests/simple_dungeon
loottables = ["minecraft:chests/simple_dungeon"]
#Set higher to increase the amount of additional structures generated, note those replace houses, default: 2
#Range: 1 ~ 100
additionalStructuresWeight = 2
#Additional structures to add as houses for spawning zombie villages, default: []. Example for bountiful and waystones support: ["bountiful:village/common/bounty_gazebo", "waystones:village/common/waystone"]
additionalStructures = ["waystones:village/common/waystone","bountiful:village/common/bounty_gazebo"]
#Set higher to increase the generated population of the hostile village, default: 5
#Range: 1 ~ 100
hostilePopulationSize = 5
This is the config i play with