Mattocks are acting like vanilla tools when broken.
MoxieGrrl opened this issue ยท 4 comments
They disappear. Mimics a bug in TCon that was fixed a while ago. As long as you don't let them fully break they're fine.
TCon build 670 and HO build 8.
boni says that it doesn't happen without Hunger Overhaul. :/
We simply use the standard method of damaging a damageable item when a hoe is used:
event.current.damageItem(IguanaConfig.hoeToolDamageMultiplier - 1, event.entityPlayer);
@bonii-xx, what should we be doing instead?
This could be fixed by us but it should probably be fixed on TiC's end: SlimeKnights/TinkersConstruct#999
It wouldn't be a big deal for us to fix it in the meantime, though, so we might want to do that.