Licensing question for fork in modpack
asanetargoss opened this issue · 2 comments
Hey there! I'm the developer of Hardcore Alchemy: Magic With Consequences, a MultiMC-based modpack for Minecraft 1.10.2. As part of Modpack development, I forked Iberia in accordance with its license. The fork is here:
https://github.com/asanetargoss/iberia
With Curseforge support for Linux seeming likely, I have been exploring the possibility of uploading HcA to Curseforge, but doing so would require the changes I have made to Iberia to be on Curseforge in some fashion. With that in mind, I have the following questions:
- Are you open to the idea of my changes relating to your mod being on Curseforge in some fashion?
- If the above is true, what is your preference: Integrating the changes upstream, or a fork with its own Curseforge page?
- If a fork with its own Curseforge page, what is your preferred revenue split?
It's cool you've found a use for Iberia! To answer your questions:
- Yeah, that's totally fine, as long as I'm mentioned as the original developer.
Attribution — You must give appropriate credit, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- Probably doing your own fork with it's own Curseforge page is the best way to go. I'm not actively developing Iberia
- No need for a revenue split. I'm just happy getting the attribution mentioned above.