Suggestion: Reactor planner enhancements
Renegade2 opened this issue ยท 3 comments
when I was using the Ic2 classic reactor planner,i noticed it could use a few improvements.back in Ic2 before the experimental updates,there was a java based Ic2 reactor planner v3. My idea is to make a 'hybrid' planner based off both versions,or even a recode of the original v3 planner to include the additional components added in the ic2 classic.here is a link to the original,as well as i few ideas I have for the planner;
(www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html)
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Add a option to toggle the amount of chambers in use,as well as a grid so you can line up the components like in the actual reactor. (http://prntscr.com/b429cq)
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all the different components (vents,plating,and cells) on one page instead of the left and right arrows.
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additional information (original planner include component costs,and even the emc values.
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Separate tabs for regular reactor and steam reactor components.
On a unrelated note I Had a few more ideas;
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With the rotary macerator you used to be able to add overclockers,and be able to applay a redstone signal to maintain the speed % of the machine at the cost of a constant eu drain.
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The ability to put the EU reader in the baubles amulet or belt slot and still be able to use it.
@Renegade2 would be great if you get me some input because i reached the Reactor Planner and would like to get some details done
@Renegade2 look forward to the next 1.7.10 release there you can test the new ReactorPlanner V2
@Renegade2 you know i build it based the idea and code of ReactorPlanner V3 in the first place.
1: Easier said then done. Because Containerupdates (changing slots) is not that easy to handle...
Also it requires a lot more differend types of guis... The logic needs to be ajusted too...
2: well the gui already eats a lot of space... And i can not easy expand it. (256x256 scale is a requirement)
3: Yeah i decided against that because i wanted to keep it equal to the actual recipes...
And compiling that down is a lot of calculation...
4: well thats easier then 1-2...
5: Not happening on 1.7.10