BatteryBox
Speiger opened this issue ยท 2 comments
Will be changed.
To explain: If you walk into a conductor it charges the Items that you currently equip (armor & currenthanditem) also that counts for EntityItem. That did not work because the Enet is not capable of doing that... I got it to work but the E-Net is after the players do not colide with a cable extremly confused....
Changed now to BatteryBox (not batbox)
Information about the Battery Box.
It will have 9 ItemSlots.
3 Differend Modes: Receiving Only, Sending Only, Both (Names not set yet suggestions accepted),
The sending Mode (in Sending Only & Both) has also 3 Modes:
Small Mode: Sends only from the First Battery that has charge.
Big Mode: Combines all Batteries to 1 Big energy packet.
Packet Mode: Sends Multible Energy Packets and every packet uses his own Battery.
Now information to the EnergyDraw of the Batteries:
As people know Batteries have Tiers: Now the sending part is not drawing on the Transferlimit of the Battery. Nope it is drawing the amount of energy that is based of his tier: Tier 1 = 32 Eu, Tier 2 = 128 and and and...
So if you make multible packet mode you can have send one packet 32 eu and another that sends 128 EU. Big mode will combine all packets to 1 so if you have 9 32 EU batteries in that box then it will send 288 EU^^" Keep that in mind.
Maybe redstone modes will follow we will see. BC Support is not accessable from my side since i can not run BC and IC2 Classic in one dev invioment...
Another thing that gets added: (If i can)
Energy Draw Calculation (Tells you how long the batteries will send energy), Energy Charge Calculation (Tells you how long the batteries need to charge), and maybe even calculation about the input and output amount... Not really nessesary thanks to the EU Reader... We will see..
The Claculation about charging and drawing will effect each other so you can see if they fill ever up or not...