Mining Drill cannot make dirt path
Maoman1 opened this issue ยท 9 comments
Shovels can right click on dirt to make dirt path. Mining drills cannot. A minor thing, but it's important to me since I have a mod which increases running speed on dirt path blocks.
@Maoman1 how would a drill make a path? I would argue that the drill would make farmland since it does not flatten an area but breaks it apart in a way hoes would do it.
Edit: we had this discussion in the beta and found out that the drill was not able to do it in any reasonable way (lore wise).
GraviSuit is out for 1.19.2 and it has GraviTool - an advanced multitool (it has hoe, too)
EDIT: At least it should be enough to keep you away from using some vanilla tools
I had a long day at work and am having a hard time wording this in a way that doesn't make me sound like an ass so please just take my word when I say I'm not angry and I do not mean to be rude with this.
Removing functionality that is pre-existing in the vanilla game from a tool which is supposed to not only emulate that tool but to be a superior replacement for that tool simply for the sake of "realism" in a game like this is a hard pass from me. In my opinion it is ridiculous to be required to continue using shovels for one simple task despite having an advanced technological marvel of a borderline magical super drill in my hands.
@Maoman1 you are not rude.
And yes, realism in such a game makes not that much sense, I can agree on that. But here we are in a mod that is going closer to realism then the game itself, I think some "realism" rules can apply here.
Now why the drill can't do neither is simply because it already has a lot of functionality (even rightclick based) and it can just conflict with a lot of things.
And that comes "after" the "lore".
Also a pickaxe usually is used with a "offhand" usecase, torches, and while you may not use it, i know enough people that do.
Offhand torches is the first example that comes to mind.
If it were such a cut and dry problem, like you suggest, I would have already solved that problem, but it isn't.
And while the drill is effectively a shovel/pickaxe in functionality, it isn't a pickaxe nor a shovel.
If the chainsaw would make sense, I would have suggested to put it on that.
Hoe doesn't make sense either,
Mowing tool doesn't make sense either.
So right now IC2Classic doesn't have a tool that does it that makes also sense to use it for. Unless you would say "minecrafts axe" makes sense to make path blocks...
I am always open to suggestions. But please consider, I was hounded by people about this topic... And neither had a solution.
I understand the points you're making, agree with them even, but I firmly believe the function needs to exist on one of these tools, and since it doesn't really make logical sense to put it on any of them in particular, then it makes the most sense to put it on the one that emulates the shovel since the functionality originates there.
"In my opinion it is ridiculous to be required to continue using shovels for one simple task despite having an advanced technological marvel of a borderline magical super drill in my hands."
Nothing you said addresses this, and it is the point I feel most strongly about. In truth I feel strongly enough about it that I do not believe any further argument should have even been necessary--this line alone should be reason enough to give the drill the ability to make paths, realism be damned.
That tool doesn't do dirt paths though, and honestly not sure i could make that fit on it either, as the only mode even close to a shovel is the hoe, but that doesn't make sense there either.
"In my opinion it is ridiculous to be required to continue using shovels for one simple task despite having an advanced technological marvel of a borderline magical super drill in my hands."
Time to implement your request on a chainsaw then.
Jokes aside, as annoying as it is, for now that is sadly right now not going to happen. I was 100% aware of this problem.
Nothing you said addresses this, and it is the point I feel most strongly about. In truth I feel strongly enough about it that I do not believe any further argument should have even been necessary--this line alone should be reason enough to give the drill the ability to make paths, realism be damned.
Again, my whole last answer addressed this, that the mod is going a bit more realism, but if we fully ignore that aspect, it has a lot more problems then you think it has.
And while i see this an issue, the only reason this would be addressed, is adding a dedicated tool just for this feature list.
Which at this point could be addressed by @Trinsdar with his "multitool" which would make much more sense to address this IMO.
Anyhow, this is my last comment about this issue, due to it mostly moving around in circles at this point.
Still I want to thank you for this report, and while i am sorry that i don't have the answer you have hoped for, i still wish you a great experience with the rest of the mod.
Have a nice day.
So you're telling me that despite the drill's entire purpose being to remove the need to carry both pickaxe and shovel, I am required to continue carrying around a shovel for the mere privilege of using a dirt path, and I am required to do so because you refuse to accept the nearly insignificant ding against the mod's semi-realism? Gee, thanks. Next time instead of being polite and pretending to listen to me, just let me know in advance when I'm talking to a wall.
Kinda reminds me of this.
https://www.youtube.com/watch?v=AsLILgB60sU
Anyways, I bet you would be the first person when you always accidentally patched your grass instead of placing down torches from your offhand. Or that your drill wouldn't make path tiles when your offhand wasn't free...
Anyhow topic over.