IC2 Classic

IC2 Classic

2M Downloads

Check Nuke

Speiger opened this issue ยท 8 comments

commented

Comparing the Nuke from 1.4.7 with the current one.
Just a reminder.

commented

https://imgur.com/a/zwgoW
picture 1: nuke primed by torch
picture 3: second nuke primed by 1st nuke
picture 4: outcome of the second nukes priming
picture 5: detonation of 1 nuke into a 3x3 box of nukes with combined total damage calculated.

commented

@nanakisan yeah i saw that also in the code that these things are possible. But their work are not in the first priority thats why i placed this reminder here so implement the fix before i push the update^^

commented

Hey no worries just thought I'd do the research for yah and confirm it. I'm a IC2 purist and having these features are a absolute must. It made the mod rather dangerous when you didn't properly set up reactor containment and such.

commented

Ok. But thanks for the ingame Validation of this bug.

commented

oh and by the way thanks for keeping the config for reactor damage. https://imgur.com/a/hci2G I ..kinda ramped it up ...for reasons or another. heh heh heh

commented

xD yeah know how that feels.
Anyway sleeping time.

commented

I also tested and all config values works like IC2 1.4.7 ( I actually tested it ), but I set it at the explosion of a tnt for the sake of my modpack :D

commented

@nanakisan i found that Nukes could not stack each other (in terms of explosions), there you are right.
The lever part is in 1.4.7 remove that i can read for sure out of these unreadable code parts...
Below that version it might be that it was the case but i can not say that for sure. For now you require a lever to activte a Nuke... Only nuke. Just to prevent Server Spam Crasing...
Like with AE&FrameBuilds...