[Feature Request] I want to suggest that the nano saber should spend 1250/2500 EU per hit
MrJorman opened this issue ยท 6 comments
I want to suggest that the nano saber should spend 1250/2500 EU per hit. I explain why, the nano saber is a rather strong weapon and when we hit nano / quantum armor with it, it can even break, but for some reason the nano saber does not spend enough energy per hit. A full charge of the saber is enough for me for the whole game day.
What do you think, gentlemen, am I right? To increase the amount of energy per hit.
A full charge of the saber is enough for me for the whole game day
That's the point. It should last you a good chunk of time.
It isn't the best damage dealing weapon inside ic2c.
Increasing it to 1-2k would basically mean you have only a few hits before you run out and when you are adventuring, duration is the most important thing you need.
Anyways. Atm no that is not changing.
In our RU community, we fixed this laser by disabling some modes in the config and configuring the energies for each mode. That is, the explosion mode ate about 50,000 EU
Mining Laser
oh maan, I banned this item, it is not balanced. For example, any of its modes spends very little energy, and the map breaks at 50 online in 2 clicks.