
[Bug]: Dragon AI is very exploitable at certain ranges
HyperCodec opened this issue ยท 1 comments
What happened?
When a dragon gets within a certain range of the player, it just slowly walks toward them for a melee attack. This is really exploitable, as I can time my attacks (or just spam a ranged weapon) and walk backwards to keep the dragon stuck in that range and locked in that state infinitely until it dies, without ever getting hit.
I recommend adding some sort of enraging mechanic or state cooldown that causes the dragon to behave differently (i.e. breathe fire) after a certain amount of time of being locked in a state. The walk speed and attack range could also use a buff so that it's harder to trap them in that state without getting hit.
Minecraft Version
1.20.1
Ice and Fire version
2.1.13-1.20.1-beta-5
Citadel version
2.6.1
Other Information
- I am using other mods besides Ice and Fire
- I have attached a log file from the session that I have experienced this issue (nothing important gets logged)