[1.12.2] 'O' options hotkey
Robijnvogel opened this issue · 14 comments
I know this was the way you could get to the iChun mods options.
Both in the PiP and iChunUtil configs it says to "Go to the options page and hit O to show other options."
In 1.12.2, this does not seem to work for me at the moment.
I made sure that none of the controls in Minecraft's Vanilla Controls menu are mapped to "O", but I can't seem to open your options menu in this version of Minecraft. I tried hovering my mouse pointer over various regions of the Options menu, including but not limited to buttons.
I forced a crash for the ease of sharing my setup's information:
https://pastebin.com/hbEYLFir
-
Make it work again. If some other mod must be the cause, I'd like to test this for you. :)
-
[Suggestion] Register your hotkeys in Minecraft's Controls menu, like 99% of other mods do.
-
Add to the text in the config file(s) that you should be able to "click on the bottom right (on the text) in the controls menu" to open the config GUI as well.
I am using the default QWERTY keyboard layout. (United States International)
What bottom right text do you mean. Oh, in the key binds menu. :o
That is waaaaaay too well hidden.
But the O key still doesn't work.
Edited the OP of this issue, for what I think would be the easiest temporary fix for now.
I've checked and MC+Forge keybinds still do not support multiple modifiers so my keybinds will be here to stay until then.
If you haven't fixed anything, I think you should not close this issue.
Unless you choose to not implement any of the three ideas I proposed.
But that is just my view on Github issues.
-
Listening for the O in a keybinds menu is hazardous and unnecessary. I am not going to do that.
-
I've already expressed why I am not registering my keybinds the way other mods do it.
-
I've already updated the localisation which goes into the config to explain how to get to my own keybinds.
Issue resolved, issue closed.
"I've already updated the localisation which goes into the config to explain how to get to my own keybinds."
You did not explicitly state this. I am glad you did. :D
Have a nice day!
Sorry, I typically mention the issue in the commit, which puts it in the feed of the issue separately. Not the other way around.
I'm really sorry for overlooking that commit link.