FZDS-induced lag
purpleposeidon opened this issue · 1 comments
Player found this: https://i.imgur.com/xkPHVVL.png
This seems to be the relevant source code:
https://github.com/iChun/iChunUtil/blob/master/src/main/java/us/ichun/mods/ichunutil/client/patron/EffectTicker.java#L54
It doesn't like the secret client-side shadow world that FZDS adds.
Perhaps use a world unload event? Failing that, maybe use a list of WeakReferences or something.
(Oh, and setting zmin should help with the visible-blocks-in-front-of-Doors thing; gluPerspective will do the trick I think?)
Oh hmm, are you overriding theWorld field? Will look into sometime later.
On 22 May 2015 23:08, "neptunepink" [email protected] wrote:
Player found this: https://i.imgur.com/xkPHVVL.png
This seems to be the relevant source code:https://github.com/iChun/iChunUtil/blob/master/src/main/java/us/ichun/mods/ichunutil/client/patron/EffectTicker.java#L54
It doesn't like the secret client-side shadow world that FZDS adds.Perhaps use a world unload event? Failing that, maybe use a list of
WeakReferences or something.(Oh, and setting zmin should help with the
visible-blocks-in-front-of-Doors thing; gluPerspective will do the trick I
think?)—
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#88.