A few suggestions for features i'd like to see!
Phanthonas opened this issue ยท 1 comments
Here are some ideas for features i'd like to see in the identity mod! I will likely update this post often whenever something new comes to mind
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Skeleton identity should be able to ride spiders, and illager identities should be able to ride ravagers
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If the player is a zombie and kills a villager, there's a chance of turning the villager into a zombie villager depending on the difficulty, I also would like to see an ability for zombie reinforcements to be called out on an mob that has attacked the player
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Illager identities can equip the ominous banner to become a patrol captain, when the R key is pressed the horn sound plays, and patrol members are spawned in to ally the player
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Certain mobs shouldn't have the ability to swim (zombies, skeletons, etc)
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Instead of normal food, zombies should recover hunger points by dealing melee attacks to non-undead mobs, with 1 hunger point being filled for every damage point done
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Skeletal mobs shouldn't have a hunger bar, but very slow/no natural health regen to balance it out
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As a villager, you go into "panic mode" when near zombies and illagers or when hit, which gives you a speed boost, but also weakness (villagers wouldn't be too great at combat, but you have the ability to spawn an iron golem by pressing the R key when in panic mode, which would cost 5 iron to do so and would have a long cooldown afterwards). You also are able to change the clothes of the profession you're wearing by interacting with a workstation associated with the profession, and removing the workstation will remove the profession's clothes
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Foxes, Villagers, Rabbits appearances will differ depending on which biome you equip the identity in
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Nocturnal & undead mobs can only sleep during the day
Here are some ideas for features i'd like to see in the identity mod! I will likely update this post often whenever something new comes to mind
- Skeleton identity should be able to ride spiders, and illager identities should be able to ride ravagers
- If the player is a zombie and kills a villager, there's a chance of turning the villager into a zombie villager depending on the difficulty, I also would like to see an ability for zombie reinforcements to be called out on an mob that has attacked the player
- Illager identities can equip the ominous banner to become a patrol captain, when the R key is pressed the horn sound plays, and patrol members are spawned in to ally the player
- Certain mobs shouldn't have the ability to swim (zombies, skeletons, etc)
- Instead of normal food, zombies should recover hunger points by dealing melee attacks to non-undead mobs, with 1 hunger point being filled for every damage point done
- Skeletal mobs shouldn't have a hunger bar, but very slow/no natural health regen to balance it out
- As a villager, you go into "panic mode" when near zombies and illagers or when hit, which gives you a speed boost, but also weakness (villagers wouldn't be too great at combat, but you have the ability to spawn an iron golem by pressing the R key when in panic mode, which would cost 5 iron to do so and would have a long cooldown afterwards). You also are able to change the clothes of the profession you're wearing by interacting with a workstation associated with the profession, and removing the workstation will remove the profession's clothes
- Foxes, Villagers, Rabbits appearances will differ depending on which biome you equip the identity in
- Nocturnal & undead mobs can only sleep during the day
Spawning in an iron golem would be way too OP for only 5 iron. Iron golems cost 36 iron + 1 carved pumpkin normally.