Identity

Identity

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Suggestion: Movement, Food and Health

Slylyly opened this issue ยท 0 comments

commented
  1. Mob identities should move as fast as the mod itself. Also, blaze flight should function like it does in the game, where they slowly gain height.
  2. Certain mobs should have specific diets. Wolves and Ocelots are carnivores and can only eat meat, Farm animals are vegetarians, and zombies should eat raw meat and rotten flesh, as examples.
  3. When switching identities, it would be a nice addition to have your health as a percentage of max health stay consistent. A player with 5 hearts should get 2.5 when switching to a cow, for example.