Abilities are not working with modded mobs
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When I press R key with a modded mob that has ability, nothing happens (Mob tested: Sun, from the Dungeons Mod Lite mod)
Unlike animations & visuals which can be done automatically, abilities require me (or the other developer) to add specific integration for entities. If you're looking to add abilities for a modpack and know a developer, the AbilityRegistry class makes it easy to integrate with Identity.
In other words, only select vanilla mobs will have abilities in Identity. A mostly complete list of supported mobs can be found here. Adding an expansion/external mod to support other projects would be possible, but is not something I plan to do.