Identity

Identity

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Warden identity does not give Blindness effect

James103 opened this issue ยท 6 comments

commented

As shown in screenshots in #366, the latest version of Identity mod (2.4.0) does not apply the Blindness effect to players whose current Identity is a Warden.

Wardens are supposed to be blind creatures; therefore, anyone disguised as one should get the Blindness effect.

(This can already be implemented in a data pack; click this text to see an example)

load.mcfunction

scoreboard objectives add disguised_as_warden dummy

tick.mcfunction

execute as @a store result score @s disguised_as_warden run identity test @s warden
effect give @a[scores={disguised_as_warden=1}] blindness 1
commented

I don't think that is a good idea because it will ruin the player's experience.

commented

If not Blindness, how about the Darkness effect? It still reduces effective view distance (to about 16-24 blocks max), but not as much compared to Blindness (which limits view distance to โ‰ˆ3-4 blocks)

commented

Or it gives the entities around them the darkness effect to make it so its like an actual warden.

commented

Make this configurable in the ".minecraft/config/indentity.json5" file, I think in my opinion, it is a great idea for a more challenging experience to have a blindness effect as a Warden anyway, since this mob is already overpowered (also needs a laser ability), think about Wildmutt in Ben10 (yes, my childhood show, not a big fan of it now).

commented

Yeah I think this is a good idea.

commented

Done & done - you can check the wardenIsBlinded and wardenBlindsNearby to toggle darkness for yourself or other players around you. Have fun!