Suggestion: identity health follows actual health percentage
Venekiel opened this issue ยท 3 comments
It would be nice if players could have a consistent health percentage and if scaling only affected max health.
For example, if I go from human to bat with 70% health, I would like to have 70% of a bat's 6 health (3 hearts), and vice versa.
In fact, when I go from human to bat with 70% health, I go to 6 health (3 hearts) anyway.
What I think Venekiel wants is dynamic scaling of max health between morphs based on percentage similar to how IChun's Morph Mod does it.
No, what i mean is player health should not go to a constant value when they transform, but rather follow the actual health percentage the player has
Like if he has 20 max health, has currently 15 health (75% health), and switches to a bat, he will actually go to 6 health anyway
What i want is instead, make the health of the player go to 6 health x 75%