The player's hand doesn't change
notabirb1 opened this issue ยท 13 comments
I've recently started playing around with this mod, but one thing I noticed is that my player's hand doesn't change, like it does in the forge version by ichun.
Idk why it isnt working either... It seems like it works for others
No, it's not. he's right, Player's arm is his skin hand no matter what creature or animal he is. It's kinda annoying.
No, it's not. he's right, Player's arm is his skin hand no matter what creature or animal he is. It's kinda annoying.
That's exactly what I mean. I keep forgetting I'm in morph because of that...
But morph is not for (the) newest versions, that's why I play in the Identity mod... I hope that someone will fix that (the player's arm and all)...
You may want to take a look at https://github.com/Ladysnake/Requiem/blob/f163fe181d313367e30b1a7a8ceaeccace579f0f/src/main/java/ladysnake/requiem/mixin/client/possession/PlayerEntityRendererMixin.java#L97.
Basically, if you are disguised as a biped entity, render that entity's hand instead of the player's hand, if it exists. Otherwise, don't render anything for the player's hand.
I honestly have no idea how to even start on this, outside designing a model and texture for every hand or arm in the game (which is a ton of work). I might just disable the hand rendering while you are not a player to start... open to suggestions.
I honestly have no idea how to even start on this, outside designing a model and texture for every hand or arm in the game (which is a ton of work). I might just disable the hand rendering while you are not a player to start... open to suggestions.
In Morph mod, they made a hand texture/model for every mob.
having no hand would probably be better to at least convey that you aren't a player.
Actually, it really doesn't have, but it's really comfortable to see a hand in front of you.