
Latest version 1.3.6 breaks Simple HUD Enhanced
khui0 opened this issue ยท 11 comments
The HUD is now hidden and only appears randomly while looking in different directions. This is not present in 1.3.5 nor does switching Simple HUD Enhanced versions change anything. It appears to be an issue introduced with 1.3.6.
Upload the game log and screenshots of how it should be / how it is with ImmediatelyFast
2025-03-05.16-39-20.mp4
same thing happen to my world guiclock and guicompass info completely disappear when update 1.3.6 , when downgrade 1.3.5 back to normal
Here is the code now
Here is the Build, could you please test this @khui0 and let use know if the issue is fixed.
Can't reproduce the issue. Please test it without any other mods apart from ImmediatelyFast and Simple HUD Enhanced. If it still happens provide concrete steps to reproduce the issue
After further testing, I can confirm Xaero's Minimap is also required for the issue to occur. Removing either ImmediatelyFast or Xaero's will fix the issue.
Still can't reproduce the issue. Have Xaero's Minimap installed and I am rotating in all directions, but the HUD doesn't disappear: https://upload.raphimc.net/file/FqC4FPC1kFOLJbKK/P1Gha4nXC2ULamon/java_TilVzWygW9.mp4
Hey, Simple Hud Enhanced developer here, Xaero's Minimap did break my mod, it was fixed by rendering an item off screen, for some reason, if I only render text with my mod, the hud disappears like in your video. SoRadGaming/Simple-HUD-Enhanced#72
This is the code that fixed it
ItemStack item = new ItemStack(Items.WAXED_WEATHERED_CUT_COPPER_STAIRS); context.drawItem(item, -512, -512);
It seems like this might still be an issue with all three mods' interaction with the Hud. I'll look into why Xaero's Minimap broke the text render function in its new updates that required the above code. But it seems that an update to ImmediatelyFast may be breaking my temp fix for compatibility, so it's a two-layer issue.
Edit: Just realised it's closed source ๐
@SoRadGaming ImmediatelyFast causes context.drawItem
to not actually draw the item immediately, but only at a later point. Try adding context.draw
after you draw the item