
[1.21.1] Sodium+ImmediatelyFast+Industrial Foregoing render glitch
Shura1oplot opened this issue ยท 3 comments
Could not reproduce the issue. Please ensure to only test with the three mods you mentioned and upload a test world or concrete steps to reproduce the issue
While this is technically an ImmediatelyFast issue, I decided to fix it in Industrial Foregoing. The code in Industrial Foregoing isn't correct and ImmediatelyFast causes the issue to be visible. Without ImmediatelyFast the issue happens as well, but at a different place in rendering, after the chests are rendered (It doesn't really affect anything in vanilla because the Industrial Foregoing code is called pretty much last). ImmediatelyFast slightly reorders the render calls which causes the issue to be visible.
I opened a PR here: InnovativeOnlineIndustries/Industrial-Foregoing#1565