
Black image with experimental framebuffer switch avoiding in 1.9.1 on macOS
Closed this issue ยท 3 comments
On macOS (or at least on my system, i.e. using a RX 6900 XT) enabling the framebuffer switch avoid setting experimental_avoid_redundant_framebuffer_switching
causes the game to only display a black image. This is probably caused by macOS' graphics driver, or maybe even just this GPU's graphics driver in particular, behaving differently.
Log file: https://mclo.gs/JToo2MT
Can you test it again with this build: https://github.com/RaphiMC/ImmediatelyFast/actions/runs/14296155721
It's no longer broken: log