(multiple) Invalid GL call(s) while batching HUD
devemporer opened this issue ยท 3 comments
Reproduction
- Minecraft 1.21.5
- Fabric 0.16.14
- fabric-api 0.128.1
- fabric-language-kotlin 1.13.4+kotlin.2.2.0
- mod-menu 14.0.0-rc.2
- cloth-config 18.0.145
In \config\immediatelyfast.json:
"hudBatching": false
"debug_only_print_additional_error_information": true
"debug_only_and_not_recommended_disable_universal_batching": true(optional)
Launch game, wait for loading to complete and main menu screen to display
Open a live log monitoring software (I'm using modrinth app / theseus) or open \logs\launcher_log.txt
java.lang.Exception
at knot//net.minecraft.class_1008.redirect$zph000$immediatelyfast$appendStackTrace(class_1008.java:544)
Other similar errors may occur during gameplay (if"hudBatching": true) or on main menu screens
Logs
Resolved on discord. GL errors are caused by broken or outdated GPU drivers and happen without ImmediatelyFast as well