Immersive Armors [Fabric/Forge]

Immersive Armors [Fabric/Forge]

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Item models interfere with skin layers

RonnymonnyTheProgrammer opened this issue ยท 3 comments

commented

Version: Forge 1.20.1

When a player skin has more than one layer, wearing certain multi-layered armor sets overrides that layer. This disables custom hair or (in my case) other layered features.

Image
Normal helmet (expected result)

Image
Warrior helmet (actual result)

This could be mitigated by not overriding this layer, but instead adding some extra model details, like the Warrior helmet's horns, to compensate. These details should be shifted away from the player to avoid z-fighting.

It's also possible that this issue is caused by z-fighting itself, as I am using Xenon, a version of Embeddium.

Affected armor sets:

  • Warrior
  • Robe
  • Divine
commented

Sorry, duplicate of #103, but that at least confirms it's probably not Xenon or the mod loader.

commented

Not a duplicate, actually the opposite. Not rendering the hat layer on certain armor is a feature which you can disable in the config. The viking helmet and probably some other chunkier models, however, should not block rendering, so that's something to fix

commented

Great, so it's disableable.

In that case, you should also be aware that this feature does not work in the inventory. At least, it's inconsistent. There were a few times where it happened in my testing, but I chalked it up to a z-fighting issue as I originally suspected.