Immersive Engineering

Immersive Engineering

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Request: Ability to configure fertilizer options for Cloche

666lumberjack opened this issue ยท 1 comments

commented

Description of the issue:

It would be really useful as a modpack developer to be able to configure which materials are able to be used as fertilizer in the Garden Cloche - for example if you're using a fairly niche mod that isn't natively supported, or you want to restrict the available options to only some relatively hard-to-manufacture option.

Version

0.12-79

commented

Fertilizers technically aren't just entries of item->number, but Interface implementations, aka a more complex piece of code that allows for dynamic numbers on the fertilizer (to allow specific fertilizers to work better on certain things for instance). Replicating that for CraftTweaker is basically impossible.

I may look into a simple, number based system in the future, but atm it's not a priority.