Immersive Engineering

Immersive Engineering

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1.12 Diesel generator not accepting thermal expansion fuels.

SirSpence99 opened this issue ยท 5 comments

commented

It appears that the thermal expansion compat does not handle fuels for the diesel generator.

commented

Which fuels are that?

commented

Creosote and Liquifacted coal make no sense in a DieselGen, neither does crude oil much.

Naphtha and Refined fuel may be worth the consideration. Suggestions on output, given that I don't know anything about TE's techtree are appreciated.

commented

Naphtha burns for 1,250,000 RF in the TE dynamo. This is equal to a burn time of about 305 in the Diesel Generator.

Refined Fuel burns for 2,000,000 RF in the TE dynamo. This is equal to a burn time of about 488 in the Diesel Generator; however, anyone who wants to burn Refined Fuel in the TE dynamo will install the Ignition Plugs augment, yielding 3,000,000 RF instead, or 732 in the Diesel Generator.

If the player spares no expense, he can nearly double these fuel values using end-game TE augments. He would also need to build dozens of TE dynamos (at a much greater cost) to equal the RF output of a single DG.

Both fuels are considered mid to end game fuels due to the amount of nickel needed to build the Stills to refine them, and due to TE not providing any renewable sources. The feedstocks for Naphtha and Refined Fuel are normally Crude Oil from Oil Shale ores found in deserts, or Liquefacted Coal. TE's renewable fuel source is Tree Oil, which probably shouldn't work in the DG. TE's Stills can also refine the Crude Oil from Immersive Petroleum.

commented

Naphtha is currently 1,000,000 RF, Refined Fuel is 1,500,000 RF (2,250,000 w/ Ignition Plugs).

Minor changes since above post, but it's otherwise very much correct.