Immersive Engineering fluid pipes causing CTD from tessellation.
Minalia opened this issue ยท 12 comments
Immersive Engineering fluid pipes causing CTD from tessellation.
OpenGL: ERROR RuntimeException: No OpenGL context found in the current thread.
Crash log: https://pastebin.com/mQ4sAK37
Game Version: 1.12.2
Running Forge 14.23.4.2707
Server Created on SevTech Version: 3.0.7
Modpack SevTech Version: 3.0.8
Java Version: 1.8.0_171
Launcher Used: 2.0.1049
Memory Allocated: 8GB
Server/LAN/Single Player: Server, connected internally 127.0.0.1
Optifine Installed: no
Shaders Enabled: no
I tore down all the pipes to prevent further crashes. I have since placed down several stacks of pipes in random areas in the same chunks that the tessellation errors were happening but cannot seem to reproduce even with better foliage on. Perhaps it was an issue with already placed blocks due to mod updates?
Same Problem here!
Crashlog: https://pastebin.com/6HcVfJNS
Game Version: 1.12.2
Running Forge 14.23.4.2697
Server Created on Minecraft Time 0.91
Modpack SevTech Version: 0.91
Java Version: 1.8.0_25
Memory Allocated: 10GB
Optifine Installed: yes
Shaders Enabled: no
Having this issue as well.
Crashlog: https://pastebin.com/dPziFhbB
Game Version: 1.12.2
Running Forge 14.23.4.2707
Server Created on All The Mods 3 5.9.5
Modpack All The Mods 3 5.9.7b
Java Version: 1.8.0_171
Memory Allocated: 6GB
Optifine Installed: Yes and No, Tried both
Shaders Enabled: no
the only similar i find outside of MC itself is in all three reports
at codechicken.lib.render.block.CCBlockRendererDispatcher.func_175018_a(CCBlockRendererDispatcher.java:64)
is this maybe some sorrt of connected texture thing ?
@lays24mc please install a proper Java8 Version, you are using the bundled Version 25, also make sure to install the 64bit version and edit your minecraft/twitch settings to use the systems JRE isntead of the bundled one
@mindforger There is some correlation to that theory. As Immersive engineering version do not change between me not crashing and then crashing after I update my pack.
Before update CodeChickenLib-1.12.2-3.1.8.341-universal.jar, after the update i crash on CodeChickenLib-1.12.2-3.1.9.344-universal.jar.
@mindforger there are two different crashes here: one NPE directly in getConnectionByte
and one somewhere in getTileEntity
. The former is due to people implementing their capabilities incorrectly, the latter probably is a multithreading issue (both Blu and I learned about getExtendedState
being allowed to be called from other threads just a few days ago).
@malte0811 I can force this crash to reoccur by placing a fluid pipe against a enderio ender fluid pipe inside a facade. Removing all the pipes preupdate and replacing them after is fine so far as my testing long as those two do not touch.
@malte0811 thx for clearing it up :)
Spotted this so I think this issue is mostly resolved.
SleepyTrousers/EnderIO-1.5-1.12#4697
Well, my original issue had nothing to do with EnderIO. The pipes causing the crashes were going vertically alongside a relay of IE MV cables that branch throughout the superstructure of my fortress. The only adjacent blocks, in this case, would have been Stone, Sarsen Stone, Jungle planks siding, Sakura planks, MV relays and MV insulated cables.
After removing all mods except for EnderIO, EnderCore, and Immersive Engineering, I was able to recreate this crash after first placing an Immersive Engineering pipe, then placing an EnderIO fluid conduit next to it.
Game Version: 1.12.2
Running Forge 14.23.3.2655
Java Version: 1.8.0_171
Memory Allocated: 7GB
Optifine Installed: No
Shaders Enabled: No
This did not occur with any other mod's fluid pipes when attaching to an IE pipe, so I assume it has something to do with the EnderIO conduits specifically.
Will create a new ticket on the EnderIO issue tracker to see if they can resolve it.