[1.12] Auto-Workbench Crash with Crafttweaker custom blueprint
Golrith opened this issue ยท 6 comments
Description of the issue:
Ive made a series of custom blueprints via CraftTweaker, but the Auto-Workbench crashes when I try to select the IE conveyor belt.
var IEBelt = immersiveengineering:conveyor.withTag({conveyorType: "immersiveengineering:conveyor"});
mods.immersiveengineering.Blueprint.addRecipe("Logistics", IEBelt*2,[thermalfoundation:material:32,thermalfoundation:material:24]);
Crashlog:
https://pastebin.com/embed_iframe/fTy5h75d
Versions & Modlist
ImmersiveEngineering-0.12-87.jar
I'm wondering if the new render system is having issues with item IDs referenced by NBT tags?
It's a crash in the render, which is quite unusual.
I'll take a look when I have the time
What is the mod vanillafix for? Other than that, can you show a general screenshot of that area, because you either have an item spillage or many conveyors close to the crash location
VanillaFix is a mod that improves the performance of Minecraft, I think it makes some changes that forge team feel are a bit "dodgy", butit does provide excellent results. https://minecraft.curseforge.com/projects/vanillafix
If I comment out the offending line from the script, then the game save will load fine as the workbench no longer tries to render the object. I added a different item (also using a non-block model) from a different mod, but that also resulted in a crash, which is unusual, as I already have recipe in place for another custom model which works fine (the render shows the flat texture sheet).
That log is a report from a player of my mod pack, which I've been able to replicate in my testing world.
Confirmed I think it's the fancy blueprint render on the workbench not liking certain blocks.
thank you for responding, i had a red light burning, because i could remeber some other issue tracker had vanillafix on their "bad guy" list for doing funky stuff ... i think it was Ender IO but don't quote me on that :)
I'll test it tonight without VanillaFix. If it is actually that then I'll just work around as it's not really IE issue.