[1.12.2] Garden Cloche excessive packets
valarnin opened this issue ยท 0 comments
Description of the issue:
It seems that (in my opinion) the garden cloche sends an excessive amount of packets. One packet per tick per cloche in rendering range. This came up when trying to diagnose connection issues for a player. I'm not sure if this is the full cause of this player's connection issues, considering they're on a wireless connection, but it's certainly contributing.
Running packet profiling from https://minecraft.curseforge.com/projects/tickprofiler (/profile p time=5) with 34 cloches in rendering range shows the following packet information:
I ran this once every half minute for about 5 minutes, and the cloches were averaging 1 packet per cloche per tick. These cloches were being fed with fertilizer to increase their speed, which may also factor in here. All 34 cloches were in a single chunk.
I'm not sure if there's some way to package these packets together to send one packet per chunk per tick instead?
Versions & Modlist
Immersive Engineering 0.12-88
Forge 14.23.5.2781
This is a slightly modified version of Engimatica 2 Expert, v1.48a. Additional mods are as follows:
- binnie-mods-1.12.2-2.5.1.184.jar
- careerbees-0.4.0.jar
- conarm-1.12.2-1.2.0.2.jar
- MagicBees-1.12.2-3.1.10.jar
- notenoughwands-1.12-1.7.1.jar
- Reliquary-1.12.2-1.3.4.780.jar
Additionally, here's the full modlist server-side for completeness sake (in case I forgot something):
https://gist.github.com/valarnin/0009dcf1a4fad65f3cd103fc95ff460a
Additionally, I have confirmed that this is reproducible on a mostly-minimal setup, using the following:
- Forge 14.23.5.2781
- Immersive Engineering 0.12-88
- Extra Utilities 2 1.9.8 (for creative drum to supply water)
- TickProfiler 0.0.7 (to actually check packet counts)