[Suggestion] [1.12.2] Bottling Machine (water bottles?)
FireheartIndustries opened this issue ยท 6 comments
Either I'm doing something very wrong, or something changed along the way, and I missed it.
Why does the bottling machine fill a glass bottle with every single vanilla potion, but wont fill one with plain old, simple, water? It used to work with water, and I read in one of the other issues that the FluidContainerRegistry is no longer a thing. That makes sense for why it wouldn't be easy for a lot of mod fluids, but was it just an oversight, or was it a choice to not have the bottling machine fill water bottles?
Yeah, I have this same issue, I'm trying to make an automatic purified water system for tough as nails, but it won't fill a water bottle with water. Which is weird because the name of the machine is bottler and it can fill a water bucket though not a bottle. Would be a good addition.
Because bottle being generic containers was removed by forge and patching them to be it again is a pain.
Isn't there a crafttweaker integration?
There might be a crafttweaker integration, but I don't know. I've been trying to figure that out, but nobdy else seems to be trying to do this for some reason.
I was trying to do the same exact thing that gooseapple5 was trying to do. Fill bottles with water, run them through a furnace, and have purified water bottles from Tough as Nails. The one issue I was running into was the "Bottling Machine" wasn't "Bottling" water.
I have no experience adding recipes with crafttweaker, so if anyone knows how, can we get some help here?
this looks promising, try to implement that into the .zs
here is the crusher api line for reference
Even better, take a look at the Craft Tweaker documentation.
There is an entire wiki, which also documents all the IE machines:
i was not entirely sure if it is kept up to date so i switched over to check your api instead :P
edit: @BluSunrize out of curiosity, what is the difference between the failChance in mineral and the additional MineralMix failChance? Just a workaround thingy or some additional shenanigans? (to be more precise which dominates when affecting the same value?)