[1.12][0.12-89] EXCEPTION_ACCESS_VIOLATION
FenixFyreX opened this issue ยท 12 comments
Description of the issue:
Has happened four times thus far; I'm playing as normal and go to search in an AE2 terminal (or JEI), and the game crashes. Usually using the @
symbol. The latest time I tried to search for @chemical
and when I typed the first half of that, the game just closed out immediately.
I should mention, every time, this 'problematic frame' has been the same. It always 'points' to the immersive engineering addQuadsForGroup() shader stuff.
Crashlog:
Versions & Modlist
IE: 0.12-89
Forge: 14.23.5.2781
Modpack is Enigmatica 2: Expert with a couple extra mods installed, listed in the crash log.
Could you upload MultiMC\instances\Enigmatica2E\minecraft\hs_err_pid11140.log
? That file should contain a lot of useful information on the crash, which is even more important than usual since this isn't a standard MC crash.
Don't know if actually relevant, but there are a ton of circular model references, this looks like a massively broken resource pack.
And the crash itself looks like a stack overflow
I have had a similar problem, maybe the exact same. typing in jei no AE system and I get this:
hs_err_pid5008.log
only 1 crash so far
Same issue, crashed twice so far with the exact same method call of addQuadsForGroup. Playing Enigmatica 2: Expert modpack, crash happened both with and without a resource pack (BDCraft) being active.
Both hs_err logs attached.
Same, happens when i open the AE2 terminal
hs_err_pid6368.log
hs_err_pid12508.log
hs_err_pid20464.log
hs_err_pid4176.log
seems to have started with the latest java update
I had this happen a few days ago while searching @mm
in JEI, and just now when the IE workbench came into my view.
Enigmatica 2: Expert v1.62
IE 0.12-89
Forge 14.23.5.2781
If it helps, let me add mine to the pile
hs_err_pid22560.log
It may or may not be related, but I'm also getting a situation where my chisel blocks are invisible until I put down or pick up a torch, and enderio similiarily doesn't update changes till lighting changes.
i am spotting foamfix in every trace here as far as i see, try removing it and come back with the result please
line 63 in every report so far
also it stems mostly from IESmartObjModel ... but there are two reports not caused by IE with the same trace
reading further there seems to be something off with the sprite atlas, maybe foamfix has issues how the textures are layout by IE ... also the other fail does indicate it is a gerneral error as the one exception i found without IE invloved also does not have any other mod in the stacktrace at all and pointing to a vanilla texture that fails
another thing to mention, all reports have either PSYoungGen space ("eden" or "from" space) or the object spce from ParOldGen well beyong 90% indicating maybe a memory overflow
I have the same issue.
hs_err_pid8840.txt