[1.7.10] Server Tick Loop Error - TileEntity
bennyd87708 opened this issue ยท 2 comments
Description of the issue:
server crashes during startup
Crashlog:
Versions & Modlist
IE Version 0.7.7
Forge 1.7.10 - 10.13.4.1614
modlist in crashlog (playing Infinity Evolved 1.7.10 3.0.2)
same error in #1555 but that thread is a joke and it was referenced in #1653 as being easily solvable, but I don't know how to compile it myself. Getting the error on a world that is very important to me, thanks for anything.
Check Forge's config, they have an option to remove erroring TileEntities. Try that.
Beyond that, there's nothing we can do here. IE for 1.7 isn't supported anymore and hasn't been for well over 2 years.
If anyone else stumbles across this error, enabling the forge option to remove erroring TileEntities did not do anything for me. I was able to get my world functional again my manually removing the tile entities for all wire connectors and multi-block structures from immersive engineering in MCEdit. I couldn't find a filter to find them all automatically so I found them out of pure luck remembering where they were all placed, as my crash report did not specify anything other than the dimension where the error occurred.