Immersive Engineering

Immersive Engineering

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Fire Rate Modifiers don't add up correctly

ChrisEntropy opened this issue ยท 1 comments

commented

I created a revolver with special components bought from a villager. I had a Drum with 53% fire rate improvement, a Barrel with 73% fire rate improvement and a hammer with 66% fire rate improvement. The resulting revolver only has a fire rate bonus of 96%.
Meanwhile the luck mali correctly add up, in this case to 522%. Is there something in the calculation, that I am not getting? Shouldn't the fire rate also add up, in this case to a total of 192%?

commented

Nope.
They value combination for each perk is different. Luck is additive, Firerate and noise and multiplicative.
This is intentional.