Immersive Engineering

Immersive Engineering

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[1.12] Metal Press ZenScript ignores NBT for inputs

SimonMeskens opened this issue ยท 2 comments

commented

Forge version: 14.23.5.2847
IE version: 0.12-92

As per title. I have several items that differ only in NBT and I want them to be processed differently, but it seems like NBT is not used for Metal Press recipes for inputs. Contrived example:

mods.immersiveengineering.MetalPress.addRecipe(<minecraft:diamond>, <minecraft:diamond_sword>.withTag({display:{Name:"Sword of Power"}}), <immersiveengineering:mold:7>, 2400, 1);
mods.immersiveengineering.MetalPress.addRecipe(<minecraft:emerald>, <minecraft:diamond_sword>.withTag({display:{Name:"Sword of Weakness"}}), <immersiveengineering:mold:7>, 2400, 1);

Both of these output a diamond

commented

Seconded

commented

I, too, would like this to be implemented. It allows for better integration with other mods that have items with NBT.