1.16.1 crash on joining lan game because garden cloche?
Krutontar opened this issue ยท 8 comments
Forge 32.0.108
Mod ver 3.2.0.115
To reproduce? Try to join a Open to LAN game.
As the host, I am having no issues. I do have several cloches in my base and they work fine.
@malte0811 can you get two instances to launch from IntelliJ? I'm getting issues with JVM binding, so I'm unsure how to debug this properly...
I'm not sure what you mean by "JVM binding", but in general it should be possible. You'll need different user names in both instances, so I would start by duplicating the runClient
run config and adding something like --username Dev2
. After that it should just work (or at least did the last time I tried this, definitely pre-FG3).
The mod that was making the server blow up on boot got updated and I was finally able to get one loaded and when I try to join myself in proper server mode the same thing happens to me with the same error. In case that helps that LAN mode isn't needed for debugging.
crash-2020-08-20_18.29.11-client.txt
Here is the latest crash report if it helps.
So the crash happens with a dedicated server? That's a relief, that at least means that LAN isn't a third special case for us to anticipate.
debug.log
2020-08-20-1.log.gz
latest.log
There wasn't a "debug.log" in the client folder so I attached what was there.
Seems to have been fixed in the latest version. I can join via server mode and my friend could join via lan.