[1.16.4] & [1.16.5] Campfire Smoke Particles vanish
Zatorg opened this issue ยท 8 comments
Description of the issue:
When a Campfire and the Squeezer are in my FOV at the same time, the Campfire stops producing new smoke particles, old ones stay until they decay. This happened in Singleplayer.
Versions & Modlist
[1.16.4]
- Forge 35.1.36
- IE 1.16.4-4.1.2-129
[1.16.5]
- Forge 36.0.13
- IE 1.16.5-4.2.1-131
Having the same issue. It is also causing other particles to behave weirdly:
https://imgur.com/a/KgiSfbJ
Here is the modlist:
Immersive Engineering 1.16.5-5.0.7-143
Forge 36.2.23
Some system details if you cannot reproduce on your devices
Minecraft Version
1.16.5
Minecraft Version ID
1.16.5
Operating System
Windows 10 (amd64) version 10.0
Java Version
1.8.0_312, Temurin
Java VM Version
OpenJDK 64-Bit Server VM (mixed mode), Temurin
Memory
915099856 bytes (872 MB) / 1890582528 bytes (1803 MB) up to 3817865216 bytes (3641 MB)
CPUs
8
JVM Flags
6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096m -Xms4096m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms256m -XX:+IgnoreUnrecognizedVMOptions
ModLauncher
8.0.9+86+master.3cf110c
ModLauncher launch target
fmlclient
ModLauncher naming
srg
ModLauncher services
/mixin-0.8.4.jar mixin PLUGINSERVICE /eventbus-4.0.0.jar eventbus PLUGINSERVICE /forge-1.16.5-36.2.23.jar object_holder_definalize PLUGINSERVICE /forge-1.16.5-36.2.23.jar runtime_enum_extender PLUGINSERVICE /accesstransformers-3.0.1.jar accesstransformer PLUGINSERVICE /forge-1.16.5-36.2.23.jar capability_inject_definalize PLUGINSERVICE /forge-1.16.5-36.2.23.jar runtimedistcleaner PLUGINSERVICE /mixin-0.8.4.jar mixin TRANSFORMATIONSERVICE /forge-1.16.5-36.2.23.jar fml TRANSFORMATIONSERVICE
FML
36.2
Forge
net.minecraftforge:36.2.23
FML Language Providers
[email protected] minecraft@1
Launched Version
1.16.5
Backend library
LWJGL version 3.2.2 build 10
Backend API
GeForce GTX 1650/PCIe/SSE2 GL version 4.6.0 NVIDIA 456.71, NVIDIA Corporation
GL Caps
Using framebuffer using OpenGL 3.0
Using VBOs
Yes
Is Modded
Definitely; Client brand changed to 'forge'
Type
Client (map_client.txt)
Graphics mode
fancy
Resource Packs
vanilla, mod_resources
Current Language
English (US)
CPU
8x Intel(R) Xeon(R) CPU E3-1245 v6 @ 3.70GHz
I'm unable to reproduce this. Can you post some screenshots showing the issue, in case there's something different about your setup from what I did for testing?
Can you also please provide a forced crashlog, by holding F3+C for 10 Seconds? That allows us to see the modlist.