Immersive Engineering

Immersive Engineering

134M Downloads

OpenGL debug message with high severity

Opened this issue ยท 3 comments

commented

Description of the issue:

After loading a world, the same message chocks up the log which causes occasional frame drops, significant with other mods. Logs probably shouldn't be this messy.

Crashlog:

[HH:MM:SS] [Render thread/INFO] [minecraft/GlDebugTextUtils]: OpenGL debug message, id=2, source=API, type=ERROR, severity=HIGH, message=GL_INVALID_OPERATION in glBlitFramebuffer(depth attachment format mismatch)
[HH:MM:SS] [Render thread/INFO] [minecraft/GlDebugTextUtils]: OpenGL debug message, id=2, source=API, type=ERROR, severity=HIGH, message=GL_INVALID_OPERATION in glBlitFramebuffer(depth attachment format mismatch)
[HH:MM:SS] [Render thread/INFO] [minecraft/GlDebugTextUtils]: OpenGL debug message, id=2, source=API, type=ERROR, severity=HIGH, message=GL_INVALID_OPERATION in glBlitFramebuffer(depth attachment format mismatch)
...

Versions & Modlist

Forge - 36.1.2 (also tried 36.1.0)
IE - 4.2.4-134

commented

Full logfile, please. And a debug crash.

commented

logfile

Initially MultiMC didn't allow me to upload because it had 17 MB... so i trimmed lines that contained multiples of this:
[HH:MM:SS] [Render thread/INFO] [net.minecraft.client.renderer.GlDebugTextUtils/]: OpenGL debug message, id=2, source=API, type=ERROR, severity=HIGH, message=GL_INVALID_OPERATION in glBlitFramebuffer(depth attachment format mismatch)
with:
...

commented

Found a solution from Valhesia 3 Discord server - in configs/immersiveengineering-client.toml, edit stencilBufferEnabled to false