[1.16.5] Degraded FPS when crushers are being overloaded with items
ianwijma opened this issue ยท 1 comments
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Description of the issue:
I run my world on a local server, running Enigmatica 6 - 0.5.20, which runs ImmersiveEngineering-1.16.5-5.0.5-140.
I often leave my server running over night if I need to collect allot of resources for a big project. So one day I wanted to join my server. Where upon joining the world, my CPU goes to 100% and run usage goes to high, it exceeds the amount of RAM it has and crashes.
After TPing myself outside render distance of my base I stop crashing and manage to join the server. Where after getting close to my base, I start to notice ALLOT of lag again. I do manage to walk though my base when I set my render distance to the lowest. But its not a fun experience. (~3 seconds per frame)
After chatting with some people in the Enigmatica discord, they recommend running spark. Which I done twice, once outside my base and once when I come closer:
Outside: https://spark.lucko.me/qwJnY4bRgr
Inside: https://spark.lucko.me/AG3CO1RcjK
Where you can see some multi block construction is causing issues, so I decided to break my 8 crushers. Right after I've broken 4 crushers the FPS gets loads better.
Once all broken, the FPS returns to normal.
I've tried also joining the world with a clean client, that does not has optifine installed, which resulted in the same issue,
If wanted, you can download the FTB backup of the world. https://www.dropbox.com/s/638h2bcpm8m81d3/2021-11-16-17-43-24.zip?dl=0
Crashlog:
https://spark.lucko.me/AG3CO1RcjK
Versions & Modlist
Modpack: Enigmatica 6 - 0.5.20
Mod version: ImmersiveEngineering-1.16.5-5.0.5-140
Mod list: https://www.curseforge.com/minecraft/modpacks/enigmatica6/relations/dependencies