[1.16] Mixer Recipe Does Not Respect Input Fluid Amount Json
khjxiaogu opened this issue ยท 4 comments
Description of the issue:
I'm tring to modify several mixer recipe but I found out that mixer recipe ignores input fluid amount defined in json.
For example, I modified the concrete recipe and increased water cost in json, and this does not take effect.
Versions & Modlist
Forge 36.2.4
IE 1.16.5-5.0.5
How did you "modify" it? Datapack? If so, please provide a full diagram of your filestructure, and the file itself.
Also, a log file would help.
By some datapack, I did not realy modifier original IE recipe. But add my own one like
{
"type": "immersiveengineering:mixer",
"inputs": [
{
"count": 2,
"base_ingredient": {
"tag": "forge:sand"
}
},
{
"item": "minecraft:dirt"
}
],
"result": {
"fluid": "immersiveengineering:concrete",
"amount": 500
},
"fluid": {
"tag": "minecraft:water",
"amount": 2000
},
"energy": 3200
}
And I got everything right in jei:
But when I insert 2 buckets of water, 2 sand and a dirt, I got this in mixer(1500mbs of water and 500 mbs of concrete):
This is not expected.
Logs show everything fine and clear.
Ah, yes, that is more or less intended.
The mixer is designed to have its in- and output amounts of fluid be the same. It does not support having them differ, and it takes output as its measure.
How did you "modify" it? Datapack? If so, please provide a full diagram of your filestructure, and the file itself.
Also, a log file would help.