[1.16.5] [5.0.5-140] No mineral deposits found with any tool
Fredric opened this issue ยท 14 comments
I have tried using the Survey tools and the Drill sampler but have not been able to find any minerals with either. Tested on approx 100 chunks spread out in different bioms. Im running FTB Ultimate Anniversary version 1.16.5
Did you add IE after the world was generated?
Because there is no retrogen for deposits.
Oh also, deposits do not use chunks. They are a point with a radius.
The world was created after fresh install of ftb (using the FTBApp). So IE was in place when the world was generated.
Nope, there is no retro-gen for mineral deposits.
Steps you can try are:
- Create a new world in that modpack, put yourself in creative mode, see if you can find some traces with the survey tools
If that doesn't work, then something in that modpack is breaking it. - Check that it works with just IE and no other mods enabled (it should that's what I tried)
- Do a binary search:
- Disable half the mods, create a world, see if the veins generated.
- If they did, then the issue is caused by something in the disabled half.
- If they didn't the issue is in the active half.
- Keep halving until you find the mod conflict.
How would i go about testing this best? Would there be/not be traces on different blocks within the same chunk? Is it evenly spread around the world?
Also. Can i force regen of deposit in existing world? I spent hundreds of hours in this survival game world. ๐ฌ
Thanks. I will test this. The only way to disable mods is to move them out from the mods folder so ill do that.
What did you mean with point 3. Binary search?
Could you advice on how to quickly know if the deposits are there? How many survey tools actions is typically needed to know if they are rendered or not?
EDIT. Nevermind. Having only IE as mod instantly showed with the survey tool. Will get back with details on what ia breaking it.
Binary search is exactly what I described btw.: You keep halving your modlist until you find it. Takes log2(n) attempts, where n is the number of mods in your list.
And of fucking course it is KubeJS again. That mod has broken recipe & datapack loading like 20 times now. I don't understand why people still use it, tbh.
Ok. Thanks for the explanation. I'm a bit confused about if this should be reported to the FTB entity. Seems like they would have some interest in the coexistence of packades since they are packaged together in their release.
Oh yeah, you should definitely tell them about this. They should try to find a version of KubeJS that doesn't break stuff...
It is reported now
FTBTeam/FTB-Modpack-Issues#495
And of fucking course it is KubeJS again. That mod has broken recipe & datapack loading like 20 times now. I don't understand why people still use it, tbh.
Thank you for the useful feedback, as always, Blu ๐
And of fucking course it is KubeJS again. That mod has broken recipe & datapack loading like 20 times now. I don't understand why people still use it, tbh.
Thank you for the useful feedback, as always, Blu ๐
I'd be nicer if this hadn't happened so many times and people kept blaming me for it ;)