[Suggestion] Configurable projectile speed/accuracy
MrHazMat opened this issue ยท 3 comments
Explain your idea
Right now, both revolver and railgun fires projectile at the speed of a flying arrow. Some projectile (ie wolfpack cartridge, saw) do makes sense in having slow flight speed but others are just too slow.
I understand the issue with making projectile faster is it being rendered incorrectly.
So, I wondered if it is possible to have the projectile be invisible or instantaneous/hit-scan?
I also like if the spread of shells be more narrowed and railgun projectile more accurate.
Maybe have them configurable?
I don't want hitscan projectiles, easy as that.
Accuracy of the railgun is already 100%, it goes where you aim it. There is no deviation, except for the fact that gravity will pull it down over distance.
That's weird, I've tested the railgun a few times and it still deviates left and right, like firing an arrow